![]() ![]() You have to grind either way to make decent money in a decent amount of time, though WT has historical battles which rewards pilots more since it is closer to full real battles (including the flight models). Both have had significant economy tweaks in the past, and to date I still think WT handles it better. Thanks for all your help guys, I now have decided to go with War Thunder, seems that it has a lot less grinding and more features that I like. I'm really starting to like these other forms of war/fighting games, instead of just CoD multiplayer run-and-gun style. I did not however know that ships are being introduced, I was actually going to get one of these and then World of Warships (in development, probably what you are referring to), I might still get both War Thunder and WoWS though. I did notice while looking on YouTube for videos about War Thunder that there was tanks mentioned so that'll be a nice addition. They are just too far behind and the back-end isn't even there. The WoT/ WoWP people announced something similar in a panicked response, but it will never be as good, not as well realised, and will also be much later. There isn't any pay to win elements in War Thunder, such as premium ammo in WoWP.Īlso, War Thunder will eventually have tanks, planes and ships all in one game, controlled by players, with AI infantry running around. World of Warplanes progression is built to aggravate the player into paying for convenience, while in War Thunder, the progression makes sense historically, is realistic, and isn't a grind.
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